A tiny animation I made for my brother’s youtube channel as an intro to his videos. He’s doing metal detecting, discovering lost treasures and cleaning the environment from hazardous metal scraps. Check out his site and blog:
made 100% using Photoshop, sound design done using iPad apps BFXR & PixiTracker 1bit. Soundtrack assembled in Live, frames assembled using VirtualDub.
FX breakdown for my latest piece Uroboros. I usually do my pixel pieces manually in, however the more elaborate the animation gets, the easier it is to resort to more advanced techniques an ways of imaging like 3D, especially on parts like the flocking of the leafs/feathers/scales with curve particle flow, and the symmetrical bits like the triangle and the snake’s belly, would otherwise be very difficult to draw, let alone animate by hand.
A piece I’ve been holding onto for the past 3 weeks, finally having had a chance to finish it. Inspired by the recent globalgamejam theme of Uroboros, an ancient egyptian symbol, that signifies the cycle of life, death and rebirth and infinity as a perpetual cycle.
I’ve been thinking of making a sort of behind the scenes video showing how I create some of my pixel works using this one as example, since it’s the most complex one as far as production goes. Real pixel art here is only the outer rim of the snake, with the rest being developed in Maya and put together in AfterEffects.
UPDATE: I posted a video sort of making of - breakdown video of various 3D elements that went into making this, check it out in the link here.
Nothing can describe the experience of Journey. The multitude of layers of meaning this game delivers is unbelievable, from the environmental message in the main storyline, issues of indigenous people and resource mining, to values of companionship on path of enlightenment and it’s temporality, language, rebirth, every playthrough reveals something deep and thoughtful.
I’m in love with this game, to which I pay tribute with this pixel art piece. I can only hope you play the game and experience the Journey for yourselves.
Another pixelart piece I’ve been working on for the past week. Inspired by the Hindu and Buddhist statuettes and patterns, notion of psychedelic trips and the recent theatrical audio visual mashup performance Bathing with Elephants I attended in January in the Civic theater in Auckland, where I saw the Ganesha statues. Themes of time, recursive motion and repetition heavily influenced this piece.
Every 2 weeks, in the studio, we have an open art challenge among the artists. A few themes were generated with one of those random clichenamegenerators, and we polled on one. This fortnight’s challenge was “filthy weary alchemist”. Random. I went with retro animated pixelart style.
A bit over a year and a half ago I was applying for an environment artist position at Gameloft in Auckland, New Zealand. As every other applicant, I had to do an art test. The requirements were to create a night port scene environment with 2 cranes, a cargo ship and a warehouse in under 36 hundred triangles.
The focus for my piece was to create a really low-fi art style, with pixel art textures. What I ended up with was everything textured in a single 512 bitmap (excluding the skybox).
I am still currently employed at Gameloft as a 3D artist with emphasis on technical side of things. I’ll post some work I’ve done on our completed projects, but otherwise I don’t represent Gameloft in any way, so all that is related in my posts are my sole personal opinion.