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  • FX breakdown for my latest piece Uroboros. I usually do my pixel pieces manually in, however the more elaborate the animation gets, the easier it is to resort to more advanced techniques an ways of imaging like 3D, especially on parts like the flocking of the leafs/feathers/scales with curve particle flow, and the symmetrical bits like the triangle and the snake’s belly, would otherwise be very difficult to draw, let alone animate by hand.

    Tagged: gif makingof pixelart

    Posted on May 7, 2012 with 2 notes

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