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I’ve been inspired by the work of Japanese artist Taijin Takeuchi and his Guruguru libido series of moving stopmotion timelapses, and decided to make my own.
I armed myself with my 7D, went to the nearest park and walked around this tree. The post processing I decided to apply was based on the idea of discrepancy of speed of motion and output motion blur, so I passed the full 360 loop through Nuke and gradually started to increase the interpolation.
Posted on March 18, 2013 with 3 notes
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This is a curious coincidence, I was making a zbrush sculpt of a whale vertebrae, and when I imported my lowpoly model into Unity, the shadow from it looks like a whale itself :)
Posted on November 12, 2012 with 6 notes
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A random piece of pixelart I made that I stumbled upon cleaning up my dropbox! I remember this, was made after some impression playing tiny tower when it was still a thing :)
Posted on November 8, 2012 with 4 notes
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A game that I’ve been working on at Gameloft, has just went gold and approved by Apple. It’s much anticipated by fans. I’m not a brony myself, but I’m very excited about getting this out of the door!
Things I’ve done on the game were vfx art - when you see sparkles and bursts of butterflies etc, I was responsible for those, and tech art - some behind the scenes sprite optimization, animated sprites and stuff like that. There’s a lot of metamorphosis this game went through in terms of asset management.
Game is available on apple appstore (universal), and android is coming soon.
Source: itunes.apple.com
Posted on November 7, 2012 with 3 notes
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A tiny animation I made for my brother’s youtube channel as an intro to his videos. He’s doing metal detecting, discovering lost treasures and cleaning the environment from hazardous metal scraps. Check out his site and blog:
made 100% using Photoshop, sound design done using iPad apps BFXR & PixiTracker 1bit. Soundtrack assembled in Live, frames assembled using VirtualDub.
Source: youtube.com
Posted on October 28, 2012 with 3 notes
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About a month ago, my favorite headphones Marshall Major had a cable fault, was a plug problem, which I couldn’t fix easily because of a 4 strip TRRS which allowed the mic to be used with a compatible device and usual tiny enameled wires. I tried wiring a new plug, but figured the problem was in the mic/button unit. To which I decided to completely bypass and replace the entire cable.
I hate it that every headphones’ weakest link is always either the plug or the cable right at the ear, so I decided to mod them with a TRS female plug so I could use any 3.5mm male to male cable with it. It adds portability to the setup, and allows me to replace the cable by just plug&play.
Sorry I don’t have full steps or detail about this for those who wish to do a similar thing to their headphones, but the process is fairly easy:
remove cushions, unscrew 4 screws, open the cups, desolder the thin wires, remove the rubber cable holder, dremel out the hole bigger for the female TRS, solder both ground lines to the ground, and each of the signal lines to their respective connectors on the female plug. I added black heatshrink for cosmetic purposes, and used pliers to squeeze the plug a bit so that the cable sits more firmly at the ear and is harder to yank out by mistake.
I know this mod bypassed the mic and the control button, which is a shame because I used to use them for facetime/skype calling, but I wasn’t ready to give up such good sounding headphones, so there you go :). If you have a question about the process or wire assignments, shoot me a message either here on tumblr or on any of the contacts in the sidebar.
Posted on August 26, 2012 with 2 notes
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Was playing around with a Korg Kaossilator tonight, and it has a funky startup sequence.
Posted on July 27, 2012 with 124 notes
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A UV/glowstick installation for a glow in the dark party I made, video FX captured using Luminancer iOS app, check it out! Very neat, trippy realtime FX software. Recordings could be fed into something like TouchViz to create realtime VJ and visualization projections.
Posted on June 30, 2012 with 74 notes
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Posted on June 29, 2012 with 1 note
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Diablo 3 cover retrofied! This is what the Diablo 3 splash screen could look like if it was released in early 90’s for SNES or the likes. 6 frames of animation.
Posted on June 5, 2012 with 37 notes
