During VRjam we only had 1 week to put together the demo, hence most of it was assets salvaged from other projects. This plane in particular was a model I built for fun, which temporarily got to be a hero vehicle. Now I am retiring it to serve as a placeholder for enemy ships, while a new hero model is being implemented.
Last week my friend and I finished our submissions for the vrjam, a game jam ran by OculusVR. We only got to work on it for a week part-time instead of 3, but I’m really stoked about the results. We will continue working to make this into something more.
I’ve been inspired by the work of Japanese artist Taijin Takeuchi and his Guruguru libido series of moving stopmotion timelapses, and decided to make my own.
I armed myself with my 7D, went to the nearest park and walked around this tree. The post processing I decided to apply was based on the idea of discrepancy of speed of motion and output motion blur, so I passed the full 360 loop through Nuke and gradually started to increase the interpolation.
A game that I’ve been working on at Gameloft, has just went gold and approved by Apple. It’s much anticipated by fans. I’m not a brony myself, but I’m very excited about getting this out of the door!
Things I’ve done on the game were vfx art - when you see sparkles and bursts of butterflies etc, I was responsible for those, and tech art - some behind the scenes sprite optimization, animated sprites and stuff like that. There’s a lot of metamorphosis this game went through in terms of asset management.
Game is available on apple appstore (universal), and android is coming soon.
A tiny animation I made for my brother’s youtube channel as an intro to his videos. He’s doing metal detecting, discovering lost treasures and cleaning the environment from hazardous metal scraps. Check out his site and blog:
made 100% using Photoshop, sound design done using iPad apps BFXR & PixiTracker 1bit. Soundtrack assembled in Live, frames assembled using VirtualDub.